Why games?

In EU currently more than 5 million young people are unemployed, which means that one of five young Europeans can not find a job. One of the four main objectives of the EC is to tackle unemployment and to develop skills that are related to the labor market. And those who have the least knowledge or fewer opportunities, are most at risk.

Nowadays, additionally to the formal education, different Non formal trainings and activities are essential components for enhancing young people’s competitiveness. Games and learning relationship is determined as a pleasure – if the game allows its members to enjoy, then learning, despite the difficulties will be much more effective. Each game is based on learning and participating in the game on a voluntary basis and with the aim to entertain, they allow participants to learn new things, thus improving their basic skills / competences.


Non-formal teaching methods can help to develop young people’s skills and give them an understanding of them, which is necessary to find and keep a job, or even to become entrepreneurs. Especially for those who are excluded or discriminated for various reasons, and those who lack self-confidence and personal motivation. Researches show that young people learn best when they are given the opportunity to take an active role and provided with an opportunity, so that they clearly understand the learning goals and are aware of their own choices.


The project “Enterprising and surprising through the 8 key competences” has developed a set of tools that will make it easy to understand 8 key competences and provide a good space for learning.  It is an interactive game, which include various elements of NFE – simulations, discussions, individual, group work, etc. and by using them participants will be improving knowledge, skills and attitudes in the different fields and levels. Games can be adapted to several levels of complexity of tasks which will be suitable for young people aged 13+.  An important element of the game is evaluation, through which young people themselves will analyze and reflect which competences through game tasks/exercises they developed, why these competences are important and how they are connected with personal and professional life. Particular attention in the game is given to the Initiative and entrepreneurial competence, to encourage young peoples’ entrepreneurship spirit in order to develop attitude that is requested in today’s labor market. Often it is the right attitude that makes the difference between failure and success in entrepreneurship.